In fact, all the mechanics present in each game exist to facilitate and provide meaning to the turn-based tactical combat system that lies at their heart. Trying to storm an AI capital is a whole lot easier if you can drop 5 or 6 pre-primed ops so their doomstack starts at 25-50% health (and a handful of status effects) instead of being battle-ready.Age of Wonders is a venerated 4X series with a strong emphasis on combat. This lets you prime significantly nastier alpha strikes even if you're at the bottom of you natural tech trees, you probably only have 2-3 such ops, but many races will give you another one at tier 2 or 3 (and by midgame those tiers should be researchable in a turn or less). Something else that diversifying lets you do, though, is get a couple of extra direct damage strategic operations. Beyond that, the Amazon reforestation operation and (if you're willing to dig a bit deeper) the Dvar mountainbuster op are personal favorites. Granted, I have bad memories of it not being that way, so I think something in my playstyle changed.ĮJ, re: other race techs, when I was Sharkan I routinely would go a tier or two deep into other racial techs to snag low-hanging doctrines or mods units, less so. Even as high as Hard the AI feels just as easy to manipulate diplomattically as Easy AI. Or if it is AIs, it'll be an alliance with no interest in allying with everyone else. I usually get a couple of allies and then smack down anyone else who I don't like the look of - but since I'm playing Empire mode that's often factions rather than AIs.
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